The '26 Reasons' Project is a card game for two or more people, with illustrated questions based on the 26 letters of the Brazilian alphabet, aiming to establish and strengthen interpersonal connections. Inspired by psychologist Arthur Aron's scientific study 'The Experimental Generation of Interpersonal Closeness: A Procedure and Some Preliminary Findings' and Mandy Len's publication 'To Fall in Love With Anyone, Do This' for The New York Times, '26 Reasons' proposes rediscovering oneself and the other through four categories: icebreaker questions, power questions, life questions and soul questions.
It's a personal project where I could draw and illustrate 27 cards. All the illustrations were first hand-drawn and then coloured in Adobe Illustrator.
Have you ever wondered what makes you get to know someone? Why do you fall in love? The '26 Reasons' card game seeks to reflect on these and other more profound questions in a light and fun way so that you can empathise with a complete stranger!
Life Questions
Thank you!